#include <system.vsh>

float4 VIEW_COLORTINT = float4(1, 1, 1, 1);

VS_OUT vs_main(in VS_IN In) {
	VS_OUT Out;
	Out.Pos.xy = __TransformXY(In.Pos.xy);
	Out.Pos.z = In.Pos.z;
	Out.Pos.w = 1.0;
	Out.Color = In.Diffuse * VIEW_COLORTINT;
	Out.Tex0 =  In.Tex0;
	Out.Tex1 =  In.Tex1;
	return Out;
}