using System;
using System.Collections.Generic;
using System.Text;
using Vortex.Drawing;

namespace Vortex.Drawing.Particles {

    public class ParticleEditorSettings {
        ///<summary>Background color of particle test environment</summary>
        public ColorU BackgroundColor = ColorU.Black;
        ///<summary>Index of best sprite image to render some particle effect</summary>
        public int SpriteIndex;
        ///<summary>Index of blending mode to render some particle effect</summary>
        public int BlendingMode = 1;
    }

}
