#include <system.psh>

sampler2D SAMPLER0 : register(s0);
sampler2D SAMPLER1 : register(s1);

float4 ps_main(PS_IN In) : COLOR {
	float4 Out = In.Color * tex2D(SAMPLER0, In.Tex0.xy) * tex2D(SAMPLER1, In.Tex1.xy);
	return Out;
}