------ArenAK----
vertex_program SplatShadercg/VP cg
{
	source SplatShader.cg
	entry_point main_vp
	profiles vs_2_0 arbvp1 vp30
}

fragment_program SplatShadercg/FP cg
{
	source SplatShader.cg
	entry_point main_fp
	profiles ps_2_0 arbfp1 fp30
}

material SplattingShader
{
  technique
  {
    pass sec
    {
    fog_override true none
      vertex_program_ref SplatShadercg/VP
      {
        param_named_auto worldViewProj      worldviewproj_matrix
      }
     
      fragment_program_ref SplatShadercg/FP
      {
      }
     
      texture_unit
      {
        // coverage texture : rgba handling alpha for each splat
        texture default.Coverage.0.0.0.png
      }
     
      texture_unit
      {
        texture grayRock.png
      }
     
      texture_unit
      {
        texture hardDirt.png
      }
     
      texture_unit
      {
        texture bigRockFace.png
      }
     
      texture_unit
      {
        texture shortGrass.png
      }
      texture_unit
      {
        texture default.Base.0.0.png
      }
      texture_unit
      {
        texture default_l.png
      }            
    }
  }
	  
} 